At the height of three-dimensionality, Paraddax has surprised again at Total Media with an evolution of the holographic totem Dreamoc, An innovative app that looks like a simple glass box, But it turns fantasies into reality.

Glamour and technological advancement come together in a magical three-dimensional dance thanks to a state-of-the-art device that generates 3D holograms and volumetric animations that seem to be truly at the viewer's fingertips. This solution, developed by Realfiction and distributed in Spain and Portugal by Paraddax, has expanded its portfolio to include the new Dreamoc Scandinavia series, that evolves to deliver more resolution (Full HD), More visible surface area, Built-in sound and the possibility of online content updates via network connection. All devices in this range are customisable (RAL colours) and allow the hologram to be mixed with a real product or object. Having made the impact of holographic vision available to all, the new Scandinavia series (DreamocHD, DreamocXL and Dreamoc180) They retain all the advantages that have motivated their success: 180° A-view, Ease of installation, Maximum display quality, Fully Plug&Play, clean and sleek design and, above all, the impact generated by the believable vision of objects and effects floating in the air or interacting with a real object in a holographic display case adapted to stores and the uses of digital signage. likewise, the new range includes the Dreamoc 360 What, with a minimalist aesthetic, It allows a total four-sided view of the content with the audience moving around in 360º. With LCD technology, This totem pole works in broad daylight, at temperatures between 0 and 40º with a consumption of just 240 w. It integrates loud voices and can stay in operation 24 hours with a lifespan of up to 40.000 hours. The frame of the totem is made of aluminum and can be the color desired by the customer, And its support can be a wall structure, Hanging stand or a foot.

[youtube]HTTP://www.youtube.com/watch?v=rHw-m7O9jTc[/youtube]


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by • 29 sep, 2011
• section: Digital signage, Dynamic advertising, augmented reality