The dLive system, which has been used for the FOH, was composed of a control surface S7000 with a MixRack DM64, using approximately 70 physical inputs, while the effects were taken from the internal library of FX offering console.

dLive Pokemon Symphonic Evolutions

For the release in Europe of the Pokemon Symphonic Evolutions. presented by Princeton Entertainment and U-Live, and performed by the Royal Philharmonic Concert Orchestra at London's Hammersmith Apollo Eventim, it opted to manage the FOH mixing system with digital dLive of Allen & Heathwhose products markets Lexon distribution.

Ian Barfoot, the event sound engineer, already used a configuration similar, but based on a system iLive, for the production of the classic Who Quadrophenia, and thought that this would be a good opportunity to test the new mixing system digital dLive.

"The idea was to give the production the typical touch of the soundtrack of a great movie, so the next microphone collection of all instruments was essential. We use about 90 microphones and production also required the most clean and natural sound possible, so the choice of the console was a fundamental aspect,"said Barfoot.

dLive Pokemon Symphonic Evolutions

Las necesidades principales fueron las planteadas por la Royal Philharmonic Concert Orchestra, que incluye 38 cuerdas, 9 instrumentos de madera, 6 cornos franceses, 8 metales y una gran variedad de percusión, además de un piano y un arpa. También había seis pistas de audio correspondientes al contenido del vídeo y dos micrófonos para las voces de los presentadores.

El sistema dLive estaba formado por una superficie de control S7000 con un MixRack DM64, utilizando aproximadamente 70 entradas físicas. Todos los efectos se tomaron de la librería interna de FX que ofrece la consola.

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By • 16 Mar, 2016
• Section: Audio, Cases of study

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