Departamento de Expresión Gráfica Arquitectónica (EGA) en la Escuela Técnica Superior de Ingeniería del Diseño (ETSID), en colaboración con el grupo Labhuman-I3BH de la UPV y la Regidoria de Cultura del Ayuntamiento de Valencia ponen en marcha en valencia una interesante experiencia de realidad aumentada.

Lonja de Valencia con realidad aumentada (Foto: UPV)

Investigadores de la Universitat Politècnica de València han puesto en marcha una experiencia piloto de accesibilidad visual en la Lonja de la Seda mediante el uso de realidad aumentada. Con esta tecnología, los visitantes tienen al alcance de su mano modelos tridimensionales virtuales de diferentes partes de este emblemático edificio del gótico valenciano.

The project is led by a team of the Department of architectural graphic expression (EGA) in the technical higher school of engineering of the design (ETSID), in collaboration with the Group Labhuman-I3BH of UPV and Regidoria of culture of the city of Valencia responsible for this monument.

Thanks to augmented reality, the Lonja visitors can see details that are difficult to see for the lighting of the room, the distance of the object, vertical accessibility... Although this project is intended for everyone, it is especially aimed at those groups that may have some difficulties, such as the elderly, children or persons with a visual disability.

In a first phase of the project, researchers have recreated using augmented reality helical column, dome, the key, the staircase, the tracery of the windows, the coffered ceilings and door of the Consulate of the sea located at the end of the staircase from the courtyard .

To make more intuitive interaction with the tool of RA and facilitate identification of the original parts of the building, the UPV researchers have carried out a detailed design of the fichas-marcadores work, including therein references graphics related to the imaginary of La Lonja and a reproduction of each of the selected items.

According to outstanding researchers at the UPV, this type of technology, in this case augmented reality applications, can contribute to improving knowledge and accessibility to particular sites of cultural interest valuing their features and increasing participation and the quality of the visit.

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By • 26 Feb, 2013
• Section: Study cases, Augmented reality