Microsoft promotes the talent and digital skills of students with augmented and mixed reality
At SIMO Education 2017 is presenting solutions that allow future professionals to be trained with cloud tools and innovative initiatives, based on augmented and mixed reality, 3D scenarios applied to education and STEM educational projects, that prepare students for the digital age.
Microsoft has attended the education fair, which is being held at the Madrid Fair, with a stand 220 square meters and accompanied by 28 partners. Its educational offer seeks to promote talent and encourage the learning of 21st century skills and abilities in order to prepare new generations for the work of the future..
Among the novelties that it is presenting in SIMO Education 2017, new Office features highlighted 365, new cloud tools, powerful Windows devices 10 hand in hand with its partners, with which Microsoft is betting so that the teaching community can save time to dedicate to teaching; as well as innovative initiatives around augmented and mixed reality, 3D scenarios applied to education and STEM educational projects (Science, Technology, Engineering & Mathematics) that prepare students for the digital age.
Inside Office 365, Microsoft Teams is a tool that helps promote collaborative work in the classroom. It is prepared to encourage students, educators and staff, virtually, anywhere and easily.
Allows you to communicate with any student, keep track of conversations, schedule meetings, make video conferences, share files or take notes. It is integrated into all office suite applications (like SharePoint, OneNote, Power BI y Planner), which makes it possible to work with documents from the same application or search for contacts, files and chats intelligently.
At SIMO 2017, Microsoft is also showcasing Hacking STEM projects that are comprised of activities that allow teachers to guide their students to build and create scientific instruments and project-based tools to visualize data through science., technology, engineering and mathematics (STEM).
These are free resources dedicated to helping teachers modernize their current STEM curriculum through research and project-based learning.. Each project is designed to cultivate classroom experiences solving real-world problems. Using computational and design thinking, Students develop skills for their professional future.
In these activities, students adopt the role of software engineers, electrical, mechanics and data scientists.
The robotic hand, that can be seen in SIMO Education 2017, It is one of those activities in which students build robotic models with recycled materials to understand the anatomy and biomechanics of the human hand.. Then, perform tests that visualize data in Excel to generate new ideas and to improve their performance.
Global Learning implements these activities as part of its educational consulting work with entities throughout Spain.
Another initiative that can be seen at SIMO is MineAcademy, con Minecraft y Office 365, company driven Possible Lab. This is an innovative proposal that turns textbooks and web content platforms into a video game, in which children live an adventure, while working and learning the subjects of 5th and 6th grade of Primary Education.
The teaching units are presented to students as challenges and missions that they must overcome in cooperative work groups..
Teachers use the resources offered by Minecraft Education Edition, the educational version of the popular video game, along with the possibilities of Office 365.
In each mission the students investigate, leen, debate, they reflect, they make decisions, crean, write and build in Minecraft; while teachers have an exclusive web environment where all the necessary resources are housed, materials, instructions and the necessary training to address the curricular contents and get the most out of this new methodology.
Regarding the management of educational centers, highlights Microsoft Intune for Education, a device management app and service, that allows you to manage devices and cloud services in learning environments.
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