TiMax en Infocomm 2024

In addition to the equipment Martin Audio, that can be seen working live, TiMax will present the advantages of TrackerSP. Developed in collaboration with Stage Precision, allows TrackerD4 to direct and focus groups of moving head lighting fixtures using ArtNet and DMX on sACN network.

The solutions of Martin Audio Immersive Spatial Processing will be protagonists in TiMax's participation in the Las Vegas fair, InfoComm 2024, and can be seen live in the demonstration room (N112). As part of Focusrite Group, Its spatial and immersive audio capabilities will be part of the presentation of the sister pro audio brand, Martin Audio, at the fair.

TiMax has created a new concept in Configurable automated reverb platforms for spatial audio productions and systems integration. This new plugin option, Available for all FPGA-equipped SoundHub space processors, adds four individual one-input reverb engines and 16 ultra-high quality outputs giving sound designers full control of all parameters, as well as access to an advanced 3D room reverb creation app.

Auxiliary sends to each reverb engine can be controlled by TiMax automation TimeLine and scenario monitoring TrackerD4 so that performers' microphones or effects can be blended between different reverb effects or simply similar presets configured to be consistent with their location on stage. A parameter morphing function facilitates quick selection and adjustment of desired reverb styles under high-pressure technological rehearsal conditions.

New to the TiMax TrackerD4 precision scenario tracking solution is TrackerSP, a complementary software option for integrated lighting and media control.

Developed in collaboration with Stage Precision, specialists in control of virtual production shows, TrackerSP enables TrackerD4 to intelligently direct and focus groups of moving head lighting fixtures using ArtNet and DMX on sACN network.

TiMax TrackerSP works for synchronized groups of fixtures across multiple tracked objects and opens the door for further Stage Precision integration with video mapping and camera control, as well as Unreal and Notch control.

 

By, 5 Jun, 2024, Section: Audio, Control, Events


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