'Game Sound Lab' is the concept that this company has launched to increase the experience and conceptual design of its video games.

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Shenzhen Leiting Digital Entertainment is one of the leading video game publishers in China, with more than 45 millions of players across the country enjoying their releases for mobile devices and PC.

The company employs many video game enthusiasts with a simple mission: produce “unique and cool video games”. In its commitment to creating comprehensive immersive experiences for its users, Leiting recently commissioned an audio studio 5.1.4 for video games based on Genelec Smart Active Monitors.

blank“For a video game company, an audio studio is essential,” explains game composer and sound designer Knuckles. (Jianyu) Zhang, who has directed the study project (in the image)-. Our requirements are quite special: what we want is not just a recording studio, nor mixing or post-production. To be precise, What we want is a 'Game Sound Lab’ "to help us in the conceptual design of video games".

Originally conceived as a surround sound studio, The acoustic design and construction of the project has been carried out by Qiao Zhenyu of Huanyu Acoustics, who convinced Zhang to make it completely immersive.

“I knew that many video games had already used the format 5.1 to produce sound. But Qiao suggested doing it 5.1.4 adding the four height channels. Then I realized that immersive audio technology is not something new anymore, and we, as creators, we have to learn to master this format”.

The studio hired the systems integrator DMT to install a pair of Genelec 1234A as your main stereo monitor system, with an immersive system 5.1.4 comprising eleven 8330A near-field models in all positions, complete with a 7370A subwoofer.

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All monitors were supplied in polar white finish, and the system was configured and calibrated by DMT using GLM speaker management software.

Knuckles (Jianyu) Zhang has been working with audio monitors for many years and, in fact, He avoided Genelecs in his early years believing they were too flat. “I used several monitors to evaluate my work in different rooms. Sometimes, They sounded good in my own room, but results would often vary when listening to material in other spaces. So I was beginning to doubt what I was hearing.”.

In this situation, This professional remembers that “that's when I realized that I needed a genuinely truthful monitoring system to do my job.”. Genelec sound is very reliable. You can trust what you are hearing and what is created with them. When I use the 1234 I can immediately evaluate the quality of the mixture”.

Knuckles is convinced that immersive audio is the format of the future for video game developers. “In recent years, The national video game industry has given greater importance to the sound experience. Looking at the international market, We are discovering more and more video games with a big budget production that use immersive audio to create the sound experience. Sometimes, “We just want to enter another world and forget about real life for a while.”.

By, 13 Nov, 2020, Section: Audio, Case studies


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