Disguise Crush Hour

multimedia servers Disguise GX 3+ and GX3 managed the playback and control of all elements of the “Crush Hour” tour stage., show for which the agency of the South Korean artist of R&B Crush trusted the production services company ATO Visual.

The stage design of Crush combined a large main stage, a raised area at the back of the stage, a central walkway and a lifting platform, which required that the content be mapease with precision in multiple areas, while maintaining consistency from the audience's perspective. At the same time, all LED panels on the main stage were transparent mosaics, which posed difficulties in maintaining key design elements, such as solid colors and all-over typography.

The creating precise pixel maps for the stage it was another key challenge. Initial flat diagrams allowed operators to understand the structure, but they did not take into account the distortion of the real world, which forced the content viewing areas to be redefined during programming to adapt them to the physical setting. All of this, maintaining the careful aesthetic line of the EP album, As stated by the technician ATO Visual Lee Dami: “The main goal was to keep the simple and strong design language of FANG's album cover., while adapting to a scenic environment in which many different elements coexisted”.

To face these challenges, the team created a flexible workflow with Disguise using the server GX 3 as director and GX 3+ as an actor, which allowed for stable performance while managing visual effects Notch in real time and multiple input sources. Given the limited preparation time, Preview became a fundamental part of the workflow.

Disguise Crush Hour 2

Efficiency in revealing the visual surprises of the Crush tour

Thanks to the mapping tools and scenario simulation capabilities of Disguise, The team was able to test the general scale of the stage, the placement of content and transitions before reaching the location. Kim Jaehwan, by ATO Visual, provide more details: “Due to the busy schedule, we could not count on fully finalized content before installation. Using Disguise's preview and mapping tools allowed us to understand the layout of the stage and prepare transitions in advance, which made a big difference once we were on site”. LED setup split into two outputs UHD depending on physical location, separating the outer LED elements from the center stage surfaces for efficient control and playback.

Disguise Crush Hour 3Key to the deployment was the tool Notch VFX, used to integrate the live camera feeds with dynamic visual content coming from multiple input sources, which required a system capable of maintaining stable performance in real time. In addition, using the tools Props y Parallel Mapping of Designer at stage level, the team was able to precisely align content across multiple layers of transparent LEDs, masking and revealing visual elements in line with the movements and transitions of the stage.

Despite tight deadlines and configuration complexity, the tour Crush Hour was carried out successfully during all days of the show, with adjustments made during each performance. The workflow of Disguise allowed a stable reproduction of the visual elements generated by Notch, and precise masking through transparent LED panels and one efficient scheduling under strict time constraints.

“We consider it a great achievement to have been able to organize this efficiently, while resolving the differences between the content creation phase and the reality of on-site LED installation.”, concludes Quantity.

By, 11 May, 2026, Section: Control

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